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Quantum break tv series9/12/2023 It can be both, as Quantum Break demonstrates. Media does not have to be one thing, just TV or just a game. I can see how it wouldn’t work for a lot of games, but it’s an entirely unique avenue of storytelling that feels like it could expand greatly in the future, and be used to tell a number of different stories. With that said, I am more likely to forgive the game’s shortcomings because of this merged format. Time travel combat is beautiful and fun, but other games have done stuff like this better ( Max Payne, for slow-mo shooting, for one), and non-combat sections are tedious and immersion breaking, as my character seems to have significant struggles climbing up ledges or walking at the same pace of NPCs he’s meant to trail. It’s definitely a step up from quicktime-heavy games like Heavy Rain or Telltale’s Walking Dead, and yet mechanically, it needs work. The gameplay itself is fun, particularly combat, but it’s not very deep. It’s a good one, maybe, but not exactly as compelling as it needs to be. The fact alone that these are actors I recognize from Game of Thrones, Fringe, Lost, etc. The time-travel plot of the game so far is as confusing to follow as most time-travel plots are, and isn’t really one of the better ones I’ve seen throughout history. No matter how much I may like this format, if the material itself is lacking, that poses problems. This does, however, come with some caveats. I enjoy picking it back up and fighting my way out of a sequence that was just set up by the real-life actors onscreen. I…like setting down my controller and watch the show. It’s pretty fascinating, and I’ve never experienced anything like it. In Quantum Break, you get something that uses the strengths of TV and video games to bolster the weaknesses of TV and video games. But by inserting this TV show element to do the dramatic heavy lifting for 10, 20 minutes at a time, it provides the kind of necessary respite and character development that any good story needs. It is often hard to craft a compelling narrative using three minute cutscenes that split up hours-long sequences where your character is off murdering hundreds of bad guys. But the game aspect of Quantum Break lets you play out the action sequences firsthand, and also make major decisions that affect what happens next, choose-your-own-adventure style.īy themselves, video games can sometimes be too interactive. They can tell good stories, but you have no impact on the outcome as a viewer. ![]() Some are comparing it to old-school FMV games, but it goes way past that, and the quality is five thousand percent better than it was in that era of gaming.īy themselves, TV shows are entirely passive. Why does this work? Directly merging a TV show and a game like this really helps with storytelling, and creates an experience that doesn’t really exist anywhere else. It stars the same characters who have been motion-captured for the game itself, and furthers the story, setting up what you’re about to do next. ![]() This is a game that has its own internal cutscenes and combat sequences (you will rarely find “story driven” quicktime events here, nor “conversations trees” to produce cinematic dialogue), but also has you literally set down the controller and watch a 10-20 minute TV show in between Acts of the game.
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